gamemantra.aigamemantra.ai|Developer Docs
Reference

Metrics & KPIs

The standard mobile-game metrics gamemantra.ai measures, in plain language — what each one means, how it's calculated, and the benchmark to compare against. These are the industry acronyms your team already uses; we compute them from your live telemetry.

Where to find them: revenue & engagement KPIs on the Monetization page, retention on Analytics, and sink types on Economy. Revenue is real money only (in-app purchases); DAU/MAU count any in-game activity.

Monetization

MetricFormulaHealthyWhat it tells you
ARPDAU
Avg Revenue Per Daily Active User
revenue ÷ active-player-days> $0.30 IAP-led · > $0.15 ad-ledThe single headline monetization KPI — how much each active player earns you per day.
ARPPU
Avg Revenue Per Paying User
revenue ÷ paying playersgenre-dependentWhat each payer is worth. High ARPPU with low conversion means a few big spenders carry you.
ARPU
Avg Revenue Per User
revenue ÷ all active playersgenre-dependentRevenue spread across everyone, payers and non-payers alike.
Conversion
Payer conversion rate
paying players ÷ active players2–6% typical for F2PThe share of players who ever spend real money. Only a small slice do — see Player Segments.

Engagement & Retention

MetricFormulaHealthyWhat it tells you
DAU
Daily Active Users
avg distinct players active per dayYour daily reach. Any in-game activity counts, not just purchases.
MAU
Monthly Active Users
distinct players active in the last 30 daysYour monthly reach.
Stickiness
DAU ÷ MAU
daily actives ÷ monthly actives> 20% healthyHow much of your monthly base shows up on an average day. Higher means players come back often.
D1 / D7 / D30
Day-N retention
share of a cohort active again exactly N days latercasual > 40% D1 · mid-core > 35% D1How well new players stick around. Only players old enough to measure count toward each horizon.

Economy — Sink Types

MetricFormulaHealthyWhat it tells you
Hard Sink
Currency destroyed
spend that leaves the economyUpgrades, store, consumables, enhancement — the currency is gone. Most game-side sinks are hard.
Soft Sink
Currency transferred
spend that moves to another playerTrades, marketplace, gifts — the currency stays in the economy. Appears once your game has player-to-player transfers.